Coordinate Distance Calculator

Calculate the distance between two points in 2D or 3D coordinate space using the Euclidean distance formula

Calculate Distance Between Coordinates

First Point

Second Point

Distance Results

0.0000
Distance (d)
(0.00, 0.00)
Midpoint

Step-by-Step Calculation

Formula: d = √[(x₂ - x₁)² + (y₂ - y₁)²]

Step 1: Calculate coordinate differences

Δx = x₂ - x₁ = 0 - 0 = 0

Δy = y₂ - y₁ = 0 - 0 = 0

Step 2: Square the differences

(Δx)² = (0)² = 0

(Δy)² = (0)² = 0

Step 3: Sum the squares

Sum = 0 + 0 = 0

Step 4: Take the square root

d = √0 = 0.0000

Example Calculation

3D Distance Example

Point 1: (-1, 0, 2)

Point 2: (3, 5, 4)

Formula: d = √[(x₂-x₁)² + (y₂-y₁)² + (z₂-z₁)²]

Calculation

d = √[(3-(-1))² + (5-0)² + (4-2)²]

d = √[4² + 5² + 2²]

d = √[16 + 25 + 4]

d = √45

d = 6.7083 units

Distance Formulas

2D Distance

d = √[(x₂-x₁)² + (y₂-y₁)²]

Euclidean distance in 2D space

3D Distance

d = √[(x₂-x₁)² + (y₂-y₁)² + (z₂-z₁)²]

Euclidean distance in 3D space

Midpoint

M = ((x₁+x₂)/2, (y₁+y₂)/2)

Center point between two coordinates

Quick Tips

The distance formula comes from the Pythagorean theorem

Distance is always positive (absolute value)

For 2D points, set z coordinates to 0

The midpoint is the average of coordinates

Understanding Coordinate Distance

What is Coordinate Distance?

Coordinate distance, also known as Euclidean distance, is the straight-line distance between two points in a coordinate system. It represents the shortest path between two points in space.

Mathematical Foundation

  • Based on the Pythagorean theorem
  • Extends to multiple dimensions
  • Always returns a positive value
  • Commutative: d(A,B) = d(B,A)

Formula Derivation

For 2D space:

d² = (x₂ - x₁)² + (y₂ - y₁)²
d = √[(x₂ - x₁)² + (y₂ - y₁)²]

For 3D space:

d = √[(x₂ - x₁)² + (y₂ - y₁)² + (z₂ - z₁)²]

Key Insight: The distance formula creates a right triangle where the hypotenuse is the distance between points.

Real-World Applications

Navigation

GPS systems, mapping, route planning

Computer Graphics

3D modeling, game development, animation

Data Science

Machine learning, clustering, pattern recognition

Physics

Motion analysis, field calculations, astronomy

Coordinate Systems

Cartesian (x, y, z)

Rectangular coordinate system with perpendicular axes

Polar (r, θ)

Uses distance from origin and angle

Spherical (r, θ, φ)

3D system with radius and two angles