Coordinate Grid Calculator

Generate coordinate grids for square, rectangular, triangular, and hexagonal tilings

Generate Coordinate Grid

Number of points along each side (max 10 for display)

Side length of cell

X coordinate of grid origin

Y coordinate of grid origin

Grid Properties

25
Total Points
1
Cell Area
square
Grid Type

Spacing: 1 units horizontally and vertically

Characteristics: Regular square cells with 4 cells meeting at each vertex

Origin: (0, 0) - center

Coordinate Points (First 20)

IndexXYCoordinate
0-0.5-0.5(-0.5, -0.5)
10.5-0.5(0.5, -0.5)
21.5-0.5(1.5, -0.5)
32.5-0.5(2.5, -0.5)
43.5-0.5(3.5, -0.5)
5-0.50.5(-0.5, 0.5)
60.50.5(0.5, 0.5)
71.50.5(1.5, 0.5)
82.50.5(2.5, 0.5)
93.50.5(3.5, 0.5)
10-0.51.5(-0.5, 1.5)
110.51.5(0.5, 1.5)
121.51.5(1.5, 1.5)
132.51.5(2.5, 1.5)
143.51.5(3.5, 1.5)
15-0.52.5(-0.5, 2.5)
160.52.5(0.5, 2.5)
171.52.5(1.5, 2.5)
182.52.5(2.5, 2.5)
193.52.5(3.5, 2.5)

Showing first 20 of 25 points

Example: Square Grid

Problem Setup

Grid type: Square grid

Cell side: 1.5 units

Points per side: 4 points

Origin: (0, 0) - vertex placement

Step-by-Step Calculation

1. Formula: x = x₀ + i × a, y = y₀ + j × a

2. First row (j=0): (0,0), (1.5,0), (3,0), (4.5,0)

3. Second row (j=1): (0,1.5), (1.5,1.5), (3,1.5), (4.5,1.5)

4. Continue for 4×4 = 16 total points

Result: 16 evenly spaced coordinate points

Grid Types

Square

Regular squares, 4 cells per vertex

Rectangular

Different width and height

Triangular

Equilateral triangles, 6 cells per vertex

Hexagonal

Regular hexagons, 3 cells per vertex

Key Formulas

Square Grid

x = x₀ + i × a

y = y₀ + j × a

Triangular Grid

h = a × √3/2

shift = (row % 2) × a/2

Hexagonal Grid

Area = 3√3a²/2

Complex spacing patterns

Understanding Coordinate Grids and Tilings

What is a Coordinate Grid?

A coordinate grid is a system of evenly spaced points arranged in a regular pattern. These grids are fundamental to geometry, computer graphics, and many engineering applications.

Regular Tilings

  • Only three regular tilings exist: square, triangular, and hexagonal
  • Based on internal angles that sum to 360° at vertices
  • Square: 90° × 4 = 360°
  • Triangle: 60° × 6 = 360°
  • Hexagon: 120° × 3 = 360°

Applications

Computer Graphics

Pixel grids, texture mapping, game development

Engineering

Structural analysis, finite element methods

Architecture

Floor patterns, tiling designs, layout planning

Nature

Crystal structures, honeycomb patterns

Fun Fact: Hexagonal grids are optimal for coverage - they provide the most area with the least perimeter, which is why bees use hexagonal cells!