Direction of Vector Calculator

Calculate direction angles, unit vectors, and direction cosines

Vector Direction Analysis

Vector Components

Vector: (3, 4)
Magnitude: 5.000000

Results

Direction Angle
53.130102°
Quadrant
I

Step-by-Step Calculation

Direction Angle Calculation (2D)

Given: Vector v = (3, 4)

Formula: θ = arctan(y/x) with quadrant adjustment

Steps:

1. Calculate magnitude: |v| = √(3² + 4²) = 5.000000

2. Use atan2(4, 3) for proper quadrant handling

3. Raw angle = 0.927295 radians

4. Adjust to [0, 2π) range if needed

Result: θ = 53.130102°

Quadrant: I

Example: Finding Direction Angle

Given Vector

Vector: v = (3, 4)

Goal: Find the direction angle θ

Step-by-Step Solution

1. Calculate magnitude: |v| = √(3² + 4²) = √(9 + 16) = √25 = 5

2. Use atan2 function: θ = atan2(4, 3) ≈ 0.9273 radians

3. Convert to degrees: θ ≈ 53.13°

4. Vector is in Quadrant I (both x > 0 and y > 0)

Result: θ ≈ 53.13° or 0.9273 rad

Vector Direction Concepts

2D Direction Angle

  • θ = arctan(y/x)
  • • Measured from positive x-axis
  • • Range: [0°, 360°) or [0, 2π)
  • • Use atan2 for proper quadrants

3D Direction Angles

  • α: angle with x-axis
  • β: angle with y-axis
  • γ: angle with z-axis
  • • cos²α + cos²β + cos²γ = 1

Unit Vector

  • • û = v / |v|
  • • Magnitude = 1
  • • Same direction as original
  • • Useful for scaling

2D Quadrant Guide

Quadrant I: (x > 0, y > 0)

θ = arctan(y/x)

Quadrant II: (x < 0, y > 0)

θ = 180° - arctan(y/x)

Quadrant III: (x < 0, y < 0)

θ = 180° + arctan(y/x)

Quadrant IV: (x > 0, y < 0)

θ = 360° - arctan(y/x)

Note

atan2(y,x) automatically handles all quadrants

Understanding Vector Direction

Direction Angle (2D)

The direction angle θ is the angle a vector makes with the positive x-axis, measured counterclockwise. It uniquely determines the vector's direction in 2D space.

Direction Angles (3D)

In 3D space, we use three direction angles (α, β, γ) measured from the positive x, y, and z axes respectively. These angles help describe the vector's orientation in three-dimensional space.

Unit Vectors

A unit vector has magnitude 1 and points in the same direction as the original vector. It's calculated by dividing each component by the vector's magnitude.

Applications

Physics

Force directions, velocity components, field orientations

Engineering

Structural analysis, robotics, navigation systems

Computer Graphics

3D rotations, lighting calculations, camera orientation

Mathematics

Vector analysis, coordinate transformations, optimization

⚠️ Important Notes

  • • Zero vector has no defined direction
  • • Direction cosines sum of squares equals 1
  • • Use atan2() for proper quadrant calculation
  • • Unit vectors preserve direction but normalize magnitude