Quadrilateral Calculator

Calculate area and perimeter of quadrilaterals using multiple methods

Calculate Quadrilateral Properties

Four Sides and Two Opposite Angles

Quadrilateral Results

0.00
Area (units²)
General Quadrilateral
Type

Method: Bretschneider's formula

Formula: Area = √[(s-a)(s-b)(s-c)(s-d) - abcd·cos²((α+β)/2)]

Example Calculation

Irregular Quadrilateral Example

Sides: a = 350 ft, b = 120 ft, c = 280 ft, d = 140 ft

Opposite angles: α = 70°, β = 100°

Semiperimeter: s = (350 + 120 + 280 + 140) / 2 = 445 ft

Calculation Steps

1. Calculate (s-a)(s-b)(s-c)(s-d) = 95 × 325 × 165 × 305 = 1,555,721,250

2. Calculate abcd·cos²((α+β)/2) = 350×120×280×140×cos²(85°) = 113,142,432

3. Area = √(1,555,721,250 - 113,142,432) = √1,442,578,818

Area ≈ 37,981 ft²

Types of Quadrilaterals

Square

4 equal sides, 4 right angles

Rectangle

Opposite sides equal, 4 right angles

Rhombus

4 equal sides, opposite angles equal

Parallelogram

Opposite sides parallel and equal

Trapezoid

One pair of parallel sides

Kite

Two pairs of adjacent equal sides

Formula Quick Reference

Bretschneider's Formula

A = √[(s-a)(s-b)(s-c)(s-d) - abcd·cos²((α+β)/2)]

Diagonal Formula

A = (d₁ × d₂ × sin(θ)) / 2

Bimedian Formula

A = m₁ × m₂ × sin(θ)

Shoelace Formula

A = ½|Σ(x₍ᵢ₎y₍ᵢ₊₁₎ - x₍ᵢ₊₁₎y₍ᵢ₎)|

Understanding Quadrilateral Calculations

What is a Quadrilateral?

A quadrilateral is a polygon with four edges (sides) and four vertices (corners). The word comes from the Latin "quadri" (four) and "latus" (side). Quadrilaterals can be simple (non-self-intersecting) or complex (self-intersecting).

Classification

  • Convex: All interior angles less than 180°
  • Concave: One interior angle greater than 180°
  • Simple: No self-intersecting edges
  • Complex: Self-intersecting edges

Calculation Methods

Bretschneider's Formula

Most general formula for any quadrilateral. Requires four sides and two opposite angles. Named after German mathematician Carl Anton Bretschneider.

Diagonal Method

Uses the lengths of both diagonals and the angle between them. Particularly useful for kites and rhombuses.

Bimedian Method

Uses bimedians (lines connecting midpoints of opposite sides) and the angle between them.

Coordinate Method

Shoelace formula using vertex coordinates. Works for any simple polygon.