Spherical Coordinates Calculator

Convert between Cartesian (rectangular) and spherical coordinate systems

Coordinate Converter

Cartesian Coordinates

Spherical Coordinates

Radius (r)
0.000000
Polar Angle (θ)
0.000000°
Azimuth Angle (φ)
0.000000°

Conversion Formulas:

r = √(x² + y² + z²)

θ = arccos(z/r)

φ = arctan(y/x)

Example Calculation

Cartesian to Spherical

Given: Point (3, 4, 5) in Cartesian coordinates

Calculate:

r = √(3² + 4² + 5²) = √50 ≈ 7.071

θ = arccos(5/7.071) ≈ 45.0°

φ = arctan(4/3) ≈ 53.13°

Result: (7.071, 45.0°, 53.13°)

Spherical to Cartesian

Given: (r=10, θ=30°, φ=45°)

Calculate:

x = 10 × sin(30°) × cos(45°) ≈ 3.536

y = 10 × sin(30°) × sin(45°) ≈ 3.536

z = 10 × cos(30°) ≈ 8.660

Result: (3.536, 3.536, 8.660)

Coordinate Systems

Cartesian (Rectangular)

Uses three perpendicular axes (x, y, z) intersecting at origin

Spherical

Uses radius (r), polar angle (θ), and azimuth angle (φ)

Parameter Ranges

r (radius)
r ≥ 0
θ (polar)
0 ≤ θ ≤ π (0° to 180°)
φ (azimuth)
0 ≤ φ < 2π (0° to 360°)

Quick Tips

r represents distance from origin

θ is angle from positive z-axis

φ is angle in xy-plane from x-axis

Common in physics and engineering

Understanding Spherical Coordinates

What are Spherical Coordinates?

Spherical coordinates are a three-dimensional coordinate system that specifies points using a radial distance and two angles. This system is particularly useful for problems with spherical symmetry, such as in physics, astronomy, and engineering.

The Three Components

  • r (radius): Distance from origin to point
  • θ (theta): Polar angle from positive z-axis
  • φ (phi): Azimuthal angle in xy-plane from x-axis

Conversion Formulas

Cartesian to Spherical

r = √(x² + y² + z²)

θ = arccos(z/r)

φ = arctan(y/x)

Spherical to Cartesian

x = r × sin(θ) × cos(φ)

y = r × sin(θ) × sin(φ)

z = r × cos(θ)

Applications of Spherical Coordinates

🌌 Physics

  • • Gravitational fields
  • • Electric fields of spheres
  • • Quantum mechanics (orbitals)
  • • Wave propagation

🔭 Astronomy

  • • Celestial navigation
  • • Satellite positioning
  • • Star coordinates
  • • Planetary motion

🛰️ Engineering

  • • Antenna design
  • • Radar systems
  • • 3D modeling
  • • Geographic coordinates

🗺️ Geography

  • • GPS positioning
  • • Earth mapping
  • • Navigation systems
  • • Distance calculations

💻 Computer Graphics

  • • 3D rendering
  • • Camera positioning
  • • Lighting calculations
  • • Virtual reality

🔬 Mathematics

  • • Triple integrals
  • • Surface area calculations
  • • Volume computations
  • • Vector calculus

Step-by-Step Conversion Guide

Converting Cartesian to Spherical

Step 1: Calculate the Radius (r)

The radius is the 3D distance from the origin to the point. Use the Pythagorean theorem in three dimensions:

r = √(x² + y² + z²)

Step 2: Calculate the Polar Angle (θ)

The polar angle is measured from the positive z-axis. Use the inverse cosine function:

θ = arccos(z/r)

Range: 0 ≤ θ ≤ π (0° to 180°)

Step 3: Calculate the Azimuthal Angle (φ)

The azimuthal angle is measured in the xy-plane from the positive x-axis:

φ = arctan(y/x)

Use atan2(y, x) for correct quadrant handling

Converting Spherical to Cartesian

Step 1: Calculate x coordinate

x = r × sin(θ) × cos(φ)

Step 2: Calculate y coordinate

y = r × sin(θ) × sin(φ)

Step 3: Calculate z coordinate

z = r × cos(θ)

Common Use Cases and Examples

Example 1: Point on Sphere

Find spherical coordinates of point (1, 1, √2) on unit sphere

Given: (x, y, z) = (1, 1, √2)

Calculate r: √(1² + 1² + 2) = 2

Calculate θ: arccos(√2/2) = 45°

Calculate φ: arctan(1/1) = 45°

Result: (2, 45°, 45°)

Example 2: Antenna Position

Convert antenna location (r=100m, θ=60°, φ=30°) to Cartesian

Given: r=100m, θ=60°, φ=30°

Calculate x: 100×sin(60°)×cos(30°) ≈ 75.0m

Calculate y: 100×sin(60°)×sin(30°) ≈ 43.3m

Calculate z: 100×cos(60°) = 50.0m

Result: (75.0, 43.3, 50.0)m

Frequently Asked Questions

What is the difference between spherical and cylindrical coordinates?

Spherical coordinates use a radius and two angles (r, θ, φ), while cylindrical coordinates use a radius, an angle, and a height (ρ, φ, z). Spherical coordinates are better for problems with spherical symmetry (like planets), while cylindrical coordinates work well for problems with cylindrical symmetry (like pipes or columns).

Why use spherical coordinates instead of Cartesian?

Spherical coordinates simplify many problems involving spherical symmetry. For example, calculating the gravitational field of a planet or the electric field of a charged sphere becomes much easier in spherical coordinates. They also naturally describe positions on spheres, making them ideal for astronomy and geography.

What are the valid ranges for each coordinate?

The radius r must be non-negative (r ≥ 0). The polar angle θ ranges from 0 to π (0° to 180°), measured from the positive z-axis. The azimuthal angle φ ranges from 0 to 2π (0° to 360°), measured in the xy-plane from the positive x-axis counterclockwise.

How do I handle the arctangent for φ correctly?

When calculating φ = arctan(y/x), use the atan2(y, x) function available in most programming languages and calculators. This function correctly handles all four quadrants and avoids division by zero when x = 0. Simple arctan only returns values between -π/2 and π/2.

Can spherical coordinates represent any point in 3D space?

Yes, any point in 3D space can be uniquely represented in spherical coordinates, except for the origin (0, 0, 0) where the angles are undefined. For the origin, r = 0 and the angles θ and φ can be any value. Points on the z-axis have undefined φ because there's no projection onto the xy-plane.