Vector Projection Calculator
Calculate the orthogonal projection of one vector onto another in 2D or 3D space
Calculate Vector Projection
Vector A (to be projected)
Vector B (projection direction)
Projection Results
Error: Vector B cannot be the zero vector
Projection onto the zero vector is undefined
Example Calculations
Basic 2D Example
Vector A: [3, 4]
Vector B: [1, 1]
Calculation: proj_b(a) = ((3×1 + 4×1) / (1×1 + 1×1)) × [1, 1] = (7/2) × [1, 1] = [3.5, 3.5]
Result: Projection = [3.5, 3.5]
3D Physics Example
Vector A: [2, -3, 5] (force vector)
Vector B: [3, 6, -4] (direction vector)
Dot Products: a·b = 2×3 + (-3)×6 + 5×(-4) = -32, b·b = 9 + 36 + 16 = 61
Result: proj_b(a) = (-32/61) × [3, 6, -4] = [-1.574, -3.148, 2.098]
Orthogonal Vectors Example
Vector A: [2, 6, -3]
Vector B: [6, 4, 12]
Dot Product: a·b = 2×6 + 6×4 + (-3)×12 = 12 + 24 - 36 = 0
Result: Since vectors are orthogonal, projection = [0, 0, 0]
Projection Formulas
Vector Projection
Scalar Projection
Rejection Vector
Angle Between Vectors
Key Concepts
Orthogonal Projection: Shadow of vector a cast onto vector b
Scalar Projection: Length of the projection (can be negative)
Rejection Vector: Part of a perpendicular to b
Parallel Vectors: Projection equals the original vector
Real-World Applications
Physics
Force decomposition, work calculation
Computer Graphics
Lighting calculations, shadow mapping
Data Science
Principal component analysis, regression
Engineering
Structural analysis, load distribution
Understanding Vector Projection
What is Vector Projection?
Vector projection is like casting a shadow. When you project vector A onto vector B, you're finding the "shadow" that A casts in the direction of B. This shadow is the component of A that lies parallel to B.
Mathematical Intuition
The projection answers the question: "How much of vector A goes in the same direction as vector B?" It decomposes A into two parts: one parallel to B (the projection) and one perpendicular to B (the rejection).
a = proj_b(a) + ort_b(a)
Vector decomposition into parallel and orthogonal components
Formula Derivation
The projection formula comes from the requirement that the projection must be parallel to B and the rejection must be orthogonal to B. Using the properties of dot products, we derive:
Special Cases
- • Orthogonal vectors: Projection is zero vector
- • Parallel vectors: Projection equals original vector
- • Zero vector: Projection is always zero