Minecraft End Portal Finder
Find the End Portal location using triangulation with Eyes of Ender throws
Triangulation Calculator
🟢 Eye of Ender Throw #1
East/West position
North/South position
Clockwise from South
🔵 Eye of Ender Throw #2
East/West position
North/South position
Clockwise from South
🌀 End Portal Coordinates
Enter coordinates and bearings for both Eye of Ender throws
The calculator will triangulate the End Portal location
🧭 Direction Reference
Minecraft uses degrees clockwise from South. Use F3 debug screen (Java) or create a ground compass (Bedrock).
Step-by-Step Guide
Prepare Materials
Craft at least 2 Eyes of Ender (ender pearl + blaze powder)
First Measurement
Note your coordinates (X, Z) and throw an Eye of Ender. Record the direction it flies using F3 debug screen or a ground compass
Second Measurement
Travel a few hundred blocks at a 45° angle from the first direction. Take a second measurement
Calculate and Travel
Enter both measurements in this calculator and travel to the calculated coordinates
Verify Location
Throw an Eye of Ender at the calculated location. If it falls straight down, you're above the stronghold!
📍 Finding Tips
Take measurements at least 200-500 blocks apart for better accuracy
Use F3 debug screen in Java Edition for precise bearing angles
If portal is 500+ blocks away, repeat triangulation closer to calculated position
Eyes fall straight down when you're directly above the stronghold
🎒 Materials Needed
Understanding Minecraft End Portal Finding
How Triangulation Works
The End Portal Finder uses triangulation to calculate the stronghold location. By throwing Eyes of Ender from two different positions and recording their flight directions, we can mathematically determine where the two flight paths intersect—that's where the stronghold is located.
Minecraft Coordinate System
- •X-axis: East (+) to West (-)
- •Z-axis: South (+) to North (-)
- •Y-axis: Sky (+) to Bedrock (-)
- •Bearing: Degrees clockwise from South (0°)
Triangulation Formula
Convert Minecraft angle to Cartesian:
θ_cartesian = θ_minecraft + 90°
Calculate intersection point:
x₃ = (z₁-z₂ + x₂tanθ₂ - x₁tanθ₁) / (tanθ₂-tanθ₁)
Accuracy Tips
- •Take measurements 200-500 blocks apart
- •Use precise bearing measurements (F3 debug)
- •Re-triangulate closer if >500 blocks away
- •Expect ±50-100 block accuracy initially
Creating a Ground Compass (Bedrock Edition)
Since Bedrock Edition doesn't have the F3 debug screen, you can create a ground compass to estimate bearing angles:
- Find a 15×15 flat area
- Place colored blocks 7 blocks from center in cardinal directions (N, S, E, W)
- Add markers 4 blocks to the sides of each cardinal direction (creates 30° intervals)
- Stand in center, throw Eye of Ender, and estimate the bearing angle