Two Dice Probability Calculator

Calculate probabilities for rolling two dice with various conditions

Dice Configuration

Valid range: 2 to 12

Probability Results

16.67%
Probability
Getting a sum of exactly 7 with two 6-sided dice
0.166667
Decimal Probability
6/36
Fraction
1:5
Odds (For:Against)
6
Favorable Outcomes

Favorable Combinations (6)

(1, 6)
(2, 5)
(3, 4)
(4, 3)
(5, 2)
(6, 1)

Sum Distribution

2
1/36
3
5.6%
2/36
4
8.3%
3/36
5
11.1%
4/36
6
13.9%
5/36
7
16.7%
6/36
8
13.9%
5/36
9
11.1%
4/36
10
8.3%
3/36
11
5.6%
2/36
12
1/36

Dice Probability Basics

Single Die

Each face has 1/6 probability

16.67% for any face

Two Dice

Total outcomes: 6²

36 possible combinations

Independence

Each die roll is independent

Multiply probabilities for "and"

Common Examples (6-sided dice)

Sum of 716.67%
Double sixes2.78%
Sum ≥ 1016.67%
At least one 630.56%

Quick Actions

Understanding Two Dice Probability

Basic Concepts

When rolling two dice, each die is independent, meaning the outcome of one doesn't affect the other. With standard 6-sided dice, there are 36 possible outcomes (6 × 6), each equally likely to occur.

Probability Formula

P = n / N
P = Probability
n = Favorable outcomes
N = Total possible outcomes

Sum Probabilities

  • Some sums are more likely than others (e.g., sum of 7 has 6 ways)
  • Extreme sums (like 2 or 12) have only one way each
  • The distribution forms a triangular pattern

Different Dice Types

4-sided dice (D4)

16 total outcomes, sums from 2 to 8

6-sided dice (D6)

36 total outcomes, sums from 2 to 12

20-sided dice (D20)

400 total outcomes, sums from 2 to 40

Special Cases

Both dice same: Only N ways (one for each face value)

At least one specific value: Use complement rule: 1 - P(neither)

Specific die value: N ways (other die can be anything)

Applications and Examples

🎲 Board Games

Monopoly: Need doubles to get out of jail

Craps: Sum of 7 or 11 on come-out roll

Backgammon: Specific moves require certain sums

Risk: Battle outcomes depend on dice comparisons

🎯 Tabletop RPGs

D&D: Advantage/disadvantage mechanics

Damage rolls: Multiple dice for weapon damage

Skill checks: Meeting difficulty thresholds

Critical hits: Rolling maximum values

📊 Probability Teaching

Independence: Die rolls don't affect each other

Sample spaces: Listing all possible outcomes

Expected values: Long-run average results

Distributions: How probabilities spread out